Kotor 2 consular build

The best class and build in "Star Wars Knights of the

I want to know how viable this build actually is, particularly since there's not a lot of agreement for optimal builds (I keep seeing both Sentinel and Consular as recommended starting classes, and occasionally Guardian too), and I know there are factors like level scaling and random loot involved.You can put a few skill points into persuade to get you through the early game then pick up force persuade as a Jedi. To answer your question, scoundrel gives you more skills so you're less reliant on your companions and soldier gives you more feats so your stronger overall. 4. Award. Dan-D-Lyons.The topic pretty much says it all. I can't really think of a single reason to take a consular over a sentinel, other than a measly 2 FP's per level (and it's largely unanimously agreed that FP's aren't exactly hard to come by, regardless of class). A sentinel gets more VP's, more SP's, more class...

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Thoughts on a Darkside Soldier to Consular Build. KOTOR 1. Looking to do a new DS Playthrough of KOTOR next year, but never done the Soldier or Consular before. I want to do a hybrid of feats heavy early game with mid/late game Force powers. I also want to invest a bit into INT to get my repair high enough with a certain Droid companions.A forum thread where users share their opinions and tips on how to create a Light Side Consular/Watchman character in Star Wars: Knights of the Old Republic II. See the attributes, skills, feats, and force powers suggested for this build.Chris. Member. October 31, 2015. (Not related to THOSE Grey Knights, screw Khal Draigo, and his beard full of tiny men.) Welcome, to my first build for one of my favorite games, Star Wars: Knights of the Old Republic II: The Sith Lords, and my first build for General Gaming. I love anti-heros, and I love conflicted heros, with that, I present ...Step 5: Build Your Portfolio - Your portfolio is also called an investment portfolio. Learn all about a portfolio and why it's smart to diversify your investments. Advertisement Yo...So I recently purchased KOTOR for steam, and decided on a DS consular. I know nothing about this game though and trying to search for a DS consular build turns out to be very confusing as some people suggest things but other people say those things are useless. What I need is a very thorough guide, one that includes starting class, attributes ...In Kotor 2 dex can't add to your damage at all. Only to your To-Hit, and only after the finesse feat. In Kotor 2, at least as a male, dex is pretty useless (after a companion quest you can add Wis to your defense). OP, I reccomend the following stat block: Jedi Sentinel 14 STR 8 DEX 14 CON 14 INT 14 CHA 14 WISJust got back into KoTOR II, looking for the best warrior build. Hey guys! As the title says, I've recently got back into KoTOR II and finished a play through as a consular that was pretty much just a caster. Now I'm looking for a pretty much pure melee build with defensive and maybe a few offensive abilities.A strong brand presence sets your business apart from competitors. Learn what brand presence is and how to get it established and growing. Marketing | How To REVIEWED BY: Elizabeth...Persuade is kinda useless in K1 and Repair/Computer Use remain useful until the end of the game so if you wanna do do a Force focused build I recommend Scout/Consular. Scoundrel/Guardian is the most damaging build of the game because Sneak Attack procs with Force Jump. I literally don't see any reason to pick Soldier unless you want to use ...Learn how to create the best Consular character in Star Wars: Knights of the Old Republic 2. Find out which attributes, skills, feats, and force powers to focus on, and how to choose your prestige class and alignment.Thaios [author] Feb 18, 2016 @ 12:10pm. Any questions, comments must be forwarded to the original content creator at [email protected]. Jedi Guardian<-> Jedi Weaponsmaster A one, an a half page guide, for the Jedi Guardian ~ Jedi Weaponsmaster; originally by SirCerberus below is a link to the complete guide. all 36 pages. Hec.A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I've done a 5/15 in the past, but found that the extra powers that it gives aren't required for the build. …As stated, this build pushes for a Light Side Scout/Consular. The reasoning for the build is as such: Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. Scout has the Computer Use and Repair skill, which allows you to reduce Computer Spike requirements (for Star Forge Robes ...STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ ... Armour is better than robes most of the time unless you're a consular. #5. red255. Jul 28, 2018 @ 6:45pm ... Yes if you build right dualing 2 light saber is the best but you can't be a ♥♥♥♥♥♥ casul so you need to work out the math before you go and do it.Fugdish. • 9 yr. ago. Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game. I didn't have any trouble unlocking stuff in conversation (mostly because of my ...The most ideal leveling split is 2/18 (so thats 2 levels as scout/soldier and the rest as consular), however thats really hard to pull off with a jedi consular build considering the build doesnt focus on strength. 4/16 or even 5/15 will be okay. 4.A sample Jedi Consular build can look like this: STR 10 DEX 8 CON 8 INT 10 WIS ... Star Wars: Knights of the Old Republic 2 - The Sith Lords is available now on Mobile, PC, ...The Force immunity feats are pretty nice. And dual-classing as a Sentinel can help a Soldier in mitigating the skillpoint deficit they suffered in the early game; or only a Scoundrel dual-classing as a Sentinel can gain the maximum possible ammount of skillpoints. 27. Award. nightgerbil.did the soldier consular build in kotor 1 and want to try this build out for 2 any suggestions how I do it. want to be able to use lots of powers and still do good melee < > Showing 1-4 of 4 comments . Lust. Jan 17, 2018 @ 2:07pm Start with the soldier type then pick the force power type as your advanced class. Same as the first game. I personally …Second step, attributes -. Each attribute modifies various things, + or - 1 per every 2 points above or below a base of 10. Strength: Melee damage, melee chance to hit. Dexterity: Defense, ranged chance to hit, reflex save. Constitution: HP/level, fortitude save, requirement for implants.14 Wisdom and Charisma might be overkill for the beginning of the game, especially with the Force Focus feats from Consular. I like to start with 14 in one and 10 in the other (14 Cha if you want a mix of light+dark powers), and use the extra starting stat points for Int or Con. Since you're aiming for Weapon Master, skills won't be your strong ...+7 main hand and +2 off hand when equipping a double-bladed melee weapon or lightsaber For some reason, 0.5 STR is also added to off hand damage when using blaster pistols: although not added to damage displayed on the Equip screen, it is listed in the Combat log's Damage Breakdown, which sums correctly and matches both floating numbers and ...Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it).Jedi Master/Sith Lord (Consular Class) Regardless of thSet those to 14. DEX can be 12 and STR 10. Early game sectio Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. The guardian build is a strength-based melee fighter with buffs. It works for either light side or dark side, but dark side is the optimal choice. Both builds will trivialize the end boss. The build pages are geared toward being as ... Add a Crippling Scope Mk III (+3 damage), Amplifying Cha Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ).I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. ... I concur with the scout build and attribute allocation. Focus on gathering as much … Expect more KoTOR 2 Builds in the future. Check out my Neverwi

A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... which is good but it's possible to build a melee class without it. Consular's force focus ...Join this channel to get special emojis, perks, and more! https://www.youtube.com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord.gg/6xyukC5dAAThe ideal skillset for getting the most out of the early game should have at least 2 points in everything, except demolitions which only needs 1 since you get the safety harness early on. That, if you have 14 intelligence, should be enough to keep all the Sonic detonators in the mines. Reply.Knights of the Old Republic 2. DS Guardian/Marauder: Berserker Powerful glass cannon Can utilize armor with Fury in the late game ... Power Attack is almost free. A hypothetical 5/4 Soldier/Consular build with 14+2 base STR using the Prototype Vibroblade only has 14 Attack, which means that already experience -1 Attack against regular Kath ...

All points do not have to be invested at character generation or level up, so they can be saved for a future level up. After becoming a different class, a character's skill points on level up are determined by the new class, but the class skills of the earlier class are retained and those of the new class are gained.I primarily design it as a max defense build. I go to level 8 to get as much scoundrel's luck as possible. Then I get the feat that adds defense for using one lightsaber. Due to the way most attacks work in the game, you'd be better served to boost Blaster Bold Deflection (BBD) via the Jedi Defense feat tree.Kotor 2 Consular build. Simple question, what's the optimal starting build for a dark Side consular at the beginning of the game? Archived post. New comments cannot be posted and votes cannot be cast. Sort by: [deleted] • 6 yr. ago. Here is what I think a pretty good distribution of attribute points: Atrribute.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The low amount of force points: While it's true th. Possible cause: After I went through the cave and maxed out to level 50 I did a ton of stuff unarmed, .

Are you planning a trip to the Israeli Consulate in New York City? Whether you need assistance with passport renewal, visa application, or any other consular services, it’s importa...What are the best weapons/stats to give each party member? Since I'm playing a big combat bully I thought I'd be using party memeber mostly as skill monkeys but most of my party members so far have more than enough skill points that they can fullfill multiple skill roles easily.

Walkthrough. Contents. 1 Jedi. 1.1 Jedi Guardian. 1.2 Jedi Sentinel. 1.3 Jedi Consular. 2 Soldier. 3 Scout. 4 Scoundrel. 5 Tech Specialist. 6 Droid. 6.1 Combat Droid. 6.2 Expert Droid. 7 Minion. Jedi[ edit] Jedi Guardian[ edit] Jedi Guardians focus on combat training and lightsaber mastery.New one sentinel build. And as you asked alignment is dark. This is universal build you are strong indeed in every aspect of the game. Skill points a lot for...WIS: 12 (gear will compensate for low stats. However if this is important state for you the make this 14 and STR 12) CHA: 10 (gear will compensated for low stat) That should be a nice Sentinel build for you. Me personally I always start as a Jedi Guardian. I gotta have my Force Jump. It’s not an option for me.

The problem being that you don't really get e For KotOR 1, I usually play as soldier -> consular, for feats + force powers, and let the companions be my skill monkeys. For feats, I generally avoid skill/ saving throw bonuses and gravitate towards dual weapon + flurry + master speed and buzzsaw my way through two or three enemies per round. Help with Scoundrel / Consular build. Hey eWhat should the starting stats be for an optimal DS female scou Use robes to ensure you get the most out of your dexterity and force powers. Hold off on levels once you hit Scout 4 so that you can get the most from your Consular levels. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. Jun 8, 2022 · Build the best Jedi or Sith with these Star Wars: Knig An Exile's Path: Comparing the 9 possible pairings of classes in KotOR 2. KOTOR 2. There's been a lot of showing off builds of late and with the recent sale there are likely to be more people coming here to learn how to tackle the daunting first question the game poses to you. While we have an excellent series of beginner and optimization ...Sentinel (high skills, immunities) -> Master/Lord (high fp, frequent double powers on level) is kinda bad. Definitely worse than sentinel -> weapon master or watchman. It just doesn't offer much unique or helpful to you as the game goes on. Consular (high fp, force focus, frequent double powers) -> Watchman/Assassin (high skills, sneak attack ... Star Wars: Knights of the Old Republic. Scout/Consular Build. Sorlin 1If you're looking to take the plunge into using a standing desLight side is the most optimal way to bu Do you know how to build a turtle tank? Find out how to build a turtle tank in this article from HowStuffWorks. Advertisement A turtle makes a great pet if you provide the right ha... But as a Consular, it's probably never going to be worth bot A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hello and welcome to Lord Fenton Gaming The Guardian starts with 4 Class Skills, which inc Fugdish. • 9 yr. ago. Consular + Sith Marauder is what I went and it's probably one of the most powerful in the game. This build gives you insta-killing abilities (on bosses) with dual lightsabers and basically infinite force powers at the end of the game. I didn't have any trouble unlocking stuff in conversation (mostly because of my ...