Blade ward 5e wikidot

Green-Flame Blade. Source: Tasha's Cauldron of

Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take ...Kiss of Mephistopheles. Source: Unearthed Arcana 40 - Revised Class Options. Prerequisite: 5th level, eldritch blast cantrip. When you hit a creature with your eldritch blast, you can cast fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with eldritch blast.

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Bard. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn. Way of the Brush.A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ...Vortex Warp. Source: Strixhaven: A Curriculum of Chaos. 2nd-level Conjuration. Casting Time: 1 action. Range: 90 feet. Components: V, S. Duration: Instantaneous. You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is ...Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.Encounters with the terrors of the deep can break the minds of the weak-willed, but some forge their trauma into weapons never seen above the waves. The barbarian who walks this path has survived such an encounter and has gained extraordinary abilities from the experience. Source: Legend of Runeterra: Dark Tides of Bilgewater.Warlock: The Hexblade. You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can ...Damage/Effect: Resistance to Bludgeoning, slashing, and piercing. Attack/Save: None. Components: V, S, Ritual/Concentration: N/A. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use ...6th Level. • Bones of the Earth. • Conjure Fey. • Druid Grove. • Find the Path. • Heal. • Heroes' Feast. • Investiture of Flame. • Investiture of Ice.Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use ...You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the ... (3 slots): banishment, death ward, freedom of movement, guardian of faith 5th level (3 slots): contagion, flame strike, geas, mass cure wounds 6th level (2. Drow Matron Mother. Monsters. Divine ...Blade Ward. Abjuration cantrip. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.How to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard.Warlock: The Great Old One. Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the ...You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage ...Sorcerer Spell List. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Range: 60 feet. Components: V. Duration: 1 round. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.Prestidigitation. Source: Player's Handbook. Transmutation cantrip. This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor ...A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area ...Mage Hand. Source: Player's Handbook. Conjuration cantrMisty Step. Source: Player's Handbook. 2nd-level conjur Bard. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. When the Deathwalker’s Ward reaches an awakened st How to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard. A monk following the Way of the Living Weapon pursues physical

This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. For the wizard spell list without optional spells, see Core Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Casting Time: 1 bonus action. Range: 60 feet. Components: V. Duration: Instantaneous. As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels.This warlock spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete warlock list, see Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.It is rumored to be currently wielded by Grand Legate Phaestor, the fire giant ruler of Vulkanon, somewhere beneath the Cliffkeep Mountains. Dormant. While Pyremaul is in a dormant state, you gain a +1 bonus to attack rolls made with this magic weapon. When you hit with an attack using this weapon, the target takes an extra 1d6 fire damage.

Longstrider. Source: Player's Handbook. 1st-level transmutation. You touch a creature. The target’s speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Spell Lists.Components: V, S. Duration: 1 round. You make a protective gesture toward your allies. Choose three creatures that you can see within range. Until the end of your next turn, the …The DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Wall of Force. Source: Player's Hand. Possible cause: Why do helicopter and fan blades look weird on TV? Learn more about why spinning blades .

The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. Spell Lists. Bard, Sorcerer, Warlock, Wizard.From Explorer's Guide to Wildemount, page 265. Weapon (any sword), rare (requires attunement) The black blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead. Dark Blessing. While holding the sword, you can use your action to give ...Range: 30 feet. Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or ...

Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute. Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.Cordon of Arrows. Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action. Range: 5 feet. Components: V, S, M (four or more arrows or bolts) Duration: 8 hours. You plant four pieces of nonmagical ammunition - arrows or crossbow bolts - in the ground within range and lay magic upon them to protect an area.

5e Green Flame Blade requires a skirmish assaul Source: Tasha's Cauldron of Everything. Wondrous item (tattoo), rarity varies. Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the ... This spell repairs a single break or tear in an object Blade Ward. From Player's Handbook, page 218. Descri When it comes to roleplaying games, there are two titans that dominate: Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. They have a lot of similarities, but bot...This is a quick guide to the Blade Ward Spell in Dungeons & Dragons Fifth Edition.You extend your hand and trace a sigil of warding in the air. Until the end... Range: Self (15-foot-radius) Components: V, S, M (a ho Link to patreon, merch shop, discord and twitter:https://www.patreon.com/Packtactics?f...https://discord.gg/Sh28ZN8PExhttps://twitter.com/Pack_Tacticsshttps:...This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Casting Time: 1 action. Range: 120 feet.This sorcerer spell list does not includ Wikidot.com.wikidot.com Share on. ... • Blade Ward • Booming Blade • Chill Touch • Control Flames • Create Bonfire • Dancing Lights • Druidcraft You ward a creature within range against att 6th Level. • Bones of the Earth. • Conjure Fey. • Druid Grove. • Find the Path. • Heal. • Heroes' Feast. • Investiture of Flame. • Investiture of Ice.When you cast this spell, you can make up to two melee spell attacks against a creature within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is a 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage). Shocking Grasp. Source: Player's Handbook. Evocation cantrip.Wizard: Bladesinging. Bladesingers master a tradition of wizardr Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute. Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.